Blender How To Move Your Camera

You can also use 3rd person camera in blender if you re familiar with moving around with your mouse and wasd key.
Blender how to move your camera. When activated from a camera view this will move the camera too. To perform these camera moves the camera must first be selected so transform operations apply to it. Blender and using shift mmb to grab the view and move it zoom in out of the a scene ctrl middle mouse button click hold drag ctrl mmb zooms the view in or out relative to mouse movement. The default will be to rotate the camera in its local z axis the axis orthogonal to the camera view which is the definition of a camera roll.
For camera object movement the easiest way is to press n find the view section and check lock camera to view. Having done so you can now manipulate the camera using the same tools that are used to transform any object. Press ctrl alt 0 of the numpad and you have the camera right in the angle and position of your view. The speed at which zooming occurs is dependant on the speed at which the mouse is moved.
First person viewport or camera to enter first person view press shift f. Holding ctrl will zoom and shift will pan. To move left. You can press this while in camera view to move a camera object or at any time over the viewport to.
You can change the camera with ctrl 0 so you can view from the lamp for example. Then press number pad 0 to go into camera view move as with viewport navigation. To enter 3rd person camera just use the hotkey shift. Navigate the viewport by holding the middle mouse button scroll wheel and moving the mouse.
Running from a camera with auto keyframe and playing animation will record the motion as you make it allowing you to record the walk through. To move forward or backward press w or s respectively. The following actions also assume that you are in camera view.