Blender Normal Map Not Showing In Render

Here s how a baked normal map will show up in 32 bit non color space.
Blender normal map not showing in render. Hello i am very new to blender just a few days using it and have what i assume is a simple question. Plus not knowing why is not working is. Bake normal maps from meshes blenders default render engine blender render or blender internal as it s often called includes a dedicated sub system that can be used to generate various types of image map typically of an object in of itself direct or self referencing or by translating the details of one to another indirect or. It s uv unwrapped and i have successfully made a few buildings already but this is the first time i wanted to try bump specular maps etc.
This bump is not too shabby but normal is supposed to be better. I can apply my texture just fine but my normal map is not showing up in the render preview. Only bump seems to be showing the concavity i m looking for not with the same map i use an inverted version of the b w spec map you see in the nodes setup. But the moment i switch to normal the nodes setup below not only the concavity won t show but the glossiness is gone.
I believe that the game won t read data put on by nodes in the cycles render so i am using blender render. In this video we will see how to apply normal maps using the internal render in blender. I have searched the forums and google and have been unable to find the answer although it may just be a matter of not knowing the right terminology for my search queries i have been following a beginner s guide to blender and so far everything has made sense but i ve started. So since we only need one sample for the emit shader to give us everything we need to.