Blender Uv Follow Active Quads

I need to texture the mesh trying to add a uv map to it first.
Blender uv follow active quads. It s a uv unwrap of a hollow cylinder with some mesh details. Any place that a single vert is doubled on the uv map that s a seam that s a place where the vertex will need to be transformed more than once. Blender artists is an online creative forum that is dedicated to the growth and education of the 3d software blender. If it s already uv mapped a quad it doesn t do it again.
Follow active quads will extend the selected mesh uvs depends on the angle of the edges of active quad. Using blender v2 71 and cannot figure out the problem here i tried many times and made new files but nothing is giving a response in the uv editor. Results are sporadic but most of the time it does not appear to work. But when i use follow active quads generated uv has weird stretch.
Clicking follow active quads has no effect whatsoever in the uv image editor. On a mesh model containing only quads using the uv unwrap mode follow active quads sometimes yields no result at all and appears to do nothing. Unwraping a mesh that doesn t have a uv map will set the active face mapped to the full size of the uv window and extent the rest of the faces accordingly. Follow active quads seams relatively straightforwardly.
So the precise location of how it seams depends on the order in which it maps quads. это маленькая заметка о маленькой фиче которая может спасти вам очень много времени. I have a track mesh. Follow active quads the follow active quads tool takes the selected faces and lays them out by following continuous face loops even if the mesh face is irregularly shaped.
I m basically hoping to straighten these.